Presentation Abstract

Meta Materials Inc. (MMAT) is developing discrete platform specific proprietary technologies for large-surface-area lithography, allowing the manufacture of nanostructures to be carried out in a cost-effective manner. Each platform employs a massively parallel patterning scheme, designed to be scalable to large areas of either rigid substrate materials and rolls of flexible films. In certain cases we use a phase-shift mask approach called Rolling Mask Lithography and in others, cast NIL printing – all allowing the creation of resonate plasmonic structures with feature sizes down to 50 nm. META’s ARfusion™ combines precision cast lens fabrication tools and functional metasurfaces, to provide AR wearable developers with a platform for seamlessly integrating these nanostructures into thin lightweight prescription glasses. These embedded technologies can include waveguides, microdisplays, holographic filters, polarizing, liquid crystal/electrochromic foils, antifogging and eyeglow suppression films, antennas, and eye trackers. The ARfusion™ platform enables scalable and versatile fabrication processes for manufacturing AR glasses of any size and shape in large volumes, providing a significant cost advantage over current methods.

Dr. Jonathan Waldern, CTO at Meta Materials

Dr. Waldern brings 25 years of experience in commercialization of holographic and lithographic/nanomaterials for photonic applications. He has pioneered the development of a wide range of displays, scanners, and active integrated optical components for LED and laser illumination. He is an inventor of over 170 patents to date, principally in XR (Extended Reality) waveguide displays, holographic materials and manufacturing processes. Dr. Waldern joins META from DigiLens, Inc. a company he founded in 2004 and held various leadership positions, including CTO. He is the recipient of three National Business Awards and amongst several product accolades, won SID “Best New Display” for motorcycle HUD AR glasses whilst partnering BMW. He started his career in XR founding W Industries in 1988, later renamed Virtuality Inc, which pioneered the world’s first production VR (virtual reality) workstations and networked VR entertainment simulators, developing new ways to interact with computers.